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MetroModeler ® Gallery


When 3D technology is used to create an image, there are typically 2 main phases: (1) a modeling phase, in which the geometry and materials of the scene's objects are specified; (2) a rendering phase, in which software produces an output image using the geometry and materials specified in the first phase. MetroModeler handles the first of these 2 phases, and works with various other programs that handle the second of these phases.

All of the buildings, cars, and streets in the Gallery images were produced in MetroModeler. The MetroModeler output files (in the Wavefront .obj format) were then imported into various programs such as CtrlView, Pov-Ray, and Bryce 5.5, which rendered the output images shown in the Gallery. The only 3D modeling done outside of MetroModeler was for the production of natural features (hills, water, clouds, terrain surfaces, etc).

When POV-Ray was used as the renderer, the PoseRay utility was used to convert MetroModeler's .obj output files into files that can be read by the free POV-Ray utility.

The images using clouds, hills, water, or natural ground planes were all rendered in Bryce 5.5, which can directly import the Wavefront .obj files created by MetroModeler. See the FAQ portion of the User Guide for tips on using Bryce 5.5 with MetroModeler.

None of the buildings shown in the Gallery was produced by manually typing lines of script code. All of the buildings were generated by MetroModeler's Random Building Generator, and in some cases a building produced by that utility was tweaked a little to make it appear more attractive. To get close-up views of more than 100 3D models created with MetroModeler (each of which can be viewed on this web site from 4 different camera angles), click on the 3D Models button at left.
Gallery 1