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MetroModeler Version History

08/01/2005: Version 1.00

09/1/2005: Version 1.10
  • Added BuildingCore14 function.
  • Added Subtowers2 function
  • Fixed problem with the File/Close menu command.
  • Added additional materials
  • Added BuildingCore15 function.
  • Added option allowing you to specify that a building used with the Random City Generator can span 4 city blocks.
  • Fixed bug in modeling cars that appear in the middle of city streets.
10/1/2005: Version 1.20
  • Added BuildingTop6 function.
  • Added option allowing you to specify that a building used with the Random City Generator can span 9 city blocks.
  • Added additional materials
  • Added "Minimize Polygons" checkbox to Random Building Generator
  • Added "Base" options to the Random Building Generator
  • Modified BuildingTop functions to accept more options for the nSpireType argument.
  • Enchanced Random Building Generator to sometimes make "A - B - A" structures when using BuildingCore8.
  • Added additional materials
11/1/2005: Version 1.3
  • Added an "Add to City" button to the main screen
  • Added "Bottom Plane" options to the Random BUilding Generator
  • Improved the BuildingBase8 function
  • Added additional materials
  • Added SaucerUnit1 function
  • Fixed a bug with using multi-block buildings simultaneously with the "Base" option of the Random City Generator
  • Enhanced the Replace dialog so that you can mass replace one material with another without having to type any code.
  • Added the "Add Materials to MetroModeler.mtl" dialog
12/01/2005: Version 1.4
  • Fixed a problem using vehicles in cities when the "Base" option was used.
  • Added BuildingCore16 function
  • Added BuildingBase9 function
  • Added additional materials
  • Added HShapeZAxis function
  • Added "Complex Buildings Only" checkbox to Random Building Generator.
  • Added "City Dimensions" area on Random City Generator dialog
  • Added support for rivers and seas
1/1/2006: Version 1.5
  • Fixed a problem with the Random Building Generator's use of the BoxWrap5 function
  • Added BridgeTop1ZAxis function
  • Added BridgeTop2ZAxis function
  • Added BridgeTop1XAxis function
  • Added BridgeBottom1ZAxis function
  • Added BridgeBottom1XAxis function
  • Added additional materials
  • Added the Layout subdialog (reachable from the Random City Generator dialog)
  • Added BridgeTop2XAxis function
  • Added BridgeBottom2ZAxis function
  • Added BridgeBottom2XAxis function
2/1/2006: Version 1.6
  • Added BoxWrap13 function
  • Enhanced Random Building Generator to sometimes generate mulit-tower building complexes using Building Layout Files (*.blz, *.bly) as guides
  • Fixed rare bug in "Recalc City Dimensions" (Loverflow when city dimensions are very large)
  • Added display of height, width, depth, and number of vertices to the "View Batch Results" slideshow
  • Enhanced Random Building Generator's use of BuildingCore3, BuildingCore4, and BuildingCore5 functions, so that low-polygon models would be produced about half of the time.
  • Fixed a bug that would occasionally cause the Random City Generator to not complete successfully
  • Added a "Make Only Variations of Scripts Listed in ReviewList.txt" option to the "Random Building Generator - Batch Options" dialog.
3/7/2006: Version 1.7
  • Added BuildingBase calls to the "Multi-Tower Building Complexes" generated with the Random Building Generator (when .bly files are used)
  • Fixed bug that sometimes cropped up with random generation of BuildingCore5 function (nNumFloorsOrSections = 0)
  • Fixed bug in BuildingCore1 function -- not using the material specified for the top.
  • Made BuildingCore15 more realistic-looking
  • Improved handling of buiding tops when the Random Building Generator uses BuildingCore16.
  • Added additional building layout files to increase the variety of the Random Building Generator's output.
  • Added BuildingCore17 function, and 100 .blf files used by that function
  • Reworked the Choose Materials for Random Building Generator dialog to allow unlimited types to be added in future releases.
  • Added BuildingCore18 function
  • Added BuildingTop7 function
  • Added more than 100 additional materials (texture maps)
5/18/2006: Version 2.0
  • Added BuildingBase10 function, and added lots of .bbl files used with that function
  • Added BuildingTop8 function, and 70+ .btl files used with that function
  • Added additional .blc files
  • Added support for saving files in the VRML 1.0 format and VRML 2.0 format
  • Fixed bug with Slide Show button on the Random City Generator
  • Added Outskirts dialog
  • Improved base option (Random City Generator)
  • Added MultiLevelStairsZAxis and MultiLevelStairsXAxis
  • Added StairMound function
  • Added SlopeRing function
  • Added Backdrop functionality
  • Added BuildingBase11 function
  • Fixed bug in "Add from City" button of Random City Generator
  • Add BuildingCore19 function
  • Added Dock1 function
  • Enhanced Random Building Generator's use of BuildingCore6 and BuildingCore16 functions to use building entrances
  • Added BuildingBase12 function
  • Added 50+ additional materials (texture maps)
7/4/2006: Version 2.01
  • Fixed a bug causing problems for users whose computers were using non-English regional settings
7/30/2006: Version 2.1
  • Added the QuarterCylinderZAxis function
  • Added the BuildingTop9 function
  • Improved BuildingCore17 and BuildingCore18 to more frequently create side entrances.
  • Added the BuildingCore20 function
  • Added the HalfCylinderYAxis function
  • Added the HalfCylinderZAxis function
  • Added 20 additional .blc files
  • Added the BuildingCore21 function
  • Improved BuildingCore17's use of domes, pyramids, and cones (for example, if the Dome option is used, a flat space at the top of the building may now get a single large dome rather than several small domes)
  • Extended BuildingCore17's .blc format to handle characters of a (meaning a height of 10), b (meaning a height of 11), etc. up to z (meaning a height of 36)
  • Extended the BuildingCore18 function so that you can supply parenthetical decimal fractions with the sBL1OrBLCOrBTLFileName or sNameOfBLCOrBTLFile arguments (for example, "BuildingLayout115.blc(.5)") to control the relative heights of the 2 or 3 structures that make up the overall structure.
  • Corrected problem that would sometimes occur when the BuildingTop3 or SetBackXAxis or SetBackZAxis or Subtowers2 or WrapAround or BoxWrap12 functions were used with the Random City Generator
  • Added new functionality to the Outskirts dialog of the Random City Generator, wherein you can put scripts for large buildings into a Script Pool 4. Added 10+ additional "Outskirts Layout Files" (.olf files) to support this new functionality. This makes it easy to create multi-block buildings within city outskirts.
  • Corrected problem that materials or textures were horizontally inverted, so that they looked like mirror images of the source image (noticeable only with materials containing text)
  • Improved Random Building Generator's handling of buildings using BuildingCore8 (now generates bottom floors with entrances)
  • Improved Random Building Generator's handling of BuildingCore19