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MetroModeler Version History
08/01/2005: Version 1.00
09/1/2005: Version 1.10
- Added BuildingCore14 function.
- Added Subtowers2 function
- Fixed problem with the File/Close menu command.
- Added additional materials
- Added BuildingCore15 function.
- Added option allowing you to specify that
a building used with the Random City Generator
can span 4 city blocks.
- Fixed bug in modeling cars that appear in the middle
of city streets.
10/1/2005: Version 1.20
- Added BuildingTop6 function.
- Added option allowing you to specify that
a building used with the Random City Generator
can span 9 city blocks.
- Added additional materials
- Added "Minimize Polygons" checkbox to Random Building Generator
- Added "Base" options to the Random Building Generator
- Modified BuildingTop functions to accept more options
for the nSpireType argument.
- Enchanced Random Building Generator to sometimes make
"A - B - A" structures when using BuildingCore8.
- Added additional materials
11/1/2005: Version 1.3
- Added an "Add to City" button to the main screen
- Added "Bottom Plane" options to the Random BUilding Generator
- Improved the BuildingBase8 function
- Added additional materials
- Added SaucerUnit1 function
- Fixed a bug with using multi-block buildings simultaneously with
the "Base" option of the Random City Generator
- Enhanced the Replace dialog so that you can mass replace one material
with another without having to type any code.
- Added the "Add Materials to MetroModeler.mtl" dialog
12/01/2005: Version 1.4
- Fixed a problem using vehicles in cities when the "Base" option was used.
- Added BuildingCore16 function
- Added BuildingBase9 function
- Added additional materials
- Added HShapeZAxis function
- Added "Complex Buildings Only" checkbox to Random Building Generator.
- Added "City Dimensions" area on Random City Generator dialog
- Added support for rivers and seas
1/1/2006: Version 1.5
- Fixed a problem with the Random Building Generator's use of the BoxWrap5 function
- Added BridgeTop1ZAxis function
- Added BridgeTop2ZAxis function
- Added BridgeTop1XAxis function
- Added BridgeBottom1ZAxis function
- Added BridgeBottom1XAxis function
- Added additional materials
- Added the Layout subdialog (reachable from the Random City Generator dialog)
- Added BridgeTop2XAxis function
- Added BridgeBottom2ZAxis function
- Added BridgeBottom2XAxis function
2/1/2006: Version 1.6
- Added BoxWrap13 function
- Enhanced Random Building Generator to sometimes generate mulit-tower building
complexes using Building Layout Files (*.blz, *.bly) as guides
- Fixed rare bug in "Recalc City Dimensions" (Loverflow when city
dimensions are very large)
- Added display of height, width, depth, and number of vertices to
the "View Batch Results" slideshow
- Enhanced Random Building Generator's use of BuildingCore3, BuildingCore4,
and BuildingCore5 functions, so that low-polygon models would be produced
about half of the time.
- Fixed a bug that would occasionally cause the Random City Generator
to not complete successfully
- Added a "Make Only Variations of Scripts Listed in ReviewList.txt"
option to the "Random Building Generator - Batch Options" dialog.
3/7/2006: Version 1.7
- Added BuildingBase calls to the "Multi-Tower Building Complexes" generated with the
Random Building Generator (when .bly files are used)
- Fixed bug that sometimes cropped up with random generation of BuildingCore5 function
(nNumFloorsOrSections = 0)
- Fixed bug in BuildingCore1 function -- not using the material specified for the top.
- Made BuildingCore15 more realistic-looking
- Improved handling of buiding tops when the Random Building Generator uses BuildingCore16.
- Added additional building layout files to increase the variety of the Random Building
Generator's output.
- Added BuildingCore17 function, and 100 .blf files used by that function
- Reworked the Choose Materials for Random Building Generator dialog to allow
unlimited types to be added in future releases.
- Added BuildingCore18 function
- Added BuildingTop7 function
- Added more than 100 additional materials (texture maps)
5/18/2006: Version 2.0
- Added BuildingBase10 function, and added lots of .bbl files used with that function
- Added BuildingTop8 function, and 70+ .btl files used with that function
- Added additional .blc files
- Added support for saving files in the VRML 1.0 format and VRML 2.0 format
- Fixed bug with Slide Show button on the Random City Generator
- Added Outskirts dialog
- Improved base option (Random City Generator)
- Added MultiLevelStairsZAxis and MultiLevelStairsXAxis
- Added StairMound function
- Added SlopeRing function
- Added Backdrop functionality
- Added BuildingBase11 function
- Fixed bug in "Add from City" button of Random City Generator
- Add BuildingCore19 function
- Added Dock1 function
- Enhanced Random Building Generator's use of BuildingCore6 and BuildingCore16 functions
to use building entrances
- Added BuildingBase12 function
- Added 50+ additional materials (texture maps)
7/4/2006: Version 2.01
- Fixed a bug causing problems for users whose computers were using non-English regional settings
7/30/2006: Version 2.1
- Added the QuarterCylinderZAxis function
- Added the BuildingTop9 function
- Improved BuildingCore17 and BuildingCore18 to more frequently create side entrances.
- Added the BuildingCore20 function
- Added the HalfCylinderYAxis function
- Added the HalfCylinderZAxis function
- Added 20 additional .blc files
- Added the BuildingCore21 function
- Improved BuildingCore17's use of domes, pyramids, and cones (for example, if the
Dome option is used, a flat space at the top of the building may now get
a single large dome rather than several small domes)
- Extended BuildingCore17's .blc format to handle characters of a (meaning a height of 10),
b (meaning a height of 11), etc. up to z (meaning a height of 36)
- Extended the BuildingCore18 function so that you can supply parenthetical decimal fractions
with the sBL1OrBLCOrBTLFileName or sNameOfBLCOrBTLFile arguments (for example,
"BuildingLayout115.blc(.5)") to control the relative heights of the 2 or 3 structures
that make up the overall structure.
- Corrected problem that would sometimes occur when the BuildingTop3 or SetBackXAxis or
SetBackZAxis or Subtowers2 or WrapAround or BoxWrap12 functions were used with the
Random City Generator
- Added new functionality to the Outskirts dialog of the Random City Generator,
wherein you can put scripts for large buildings into a Script Pool 4.
Added 10+ additional "Outskirts Layout Files" (.olf files) to support this
new functionality. This makes it easy to create multi-block buildings within
city outskirts.
- Corrected problem that materials or textures were horizontally inverted,
so that they looked like mirror images of the source image
(noticeable only with materials containing text)
- Improved Random Building Generator's handling of buildings using BuildingCore8
(now generates bottom floors with entrances)
- Improved Random Building Generator's handling of BuildingCore19
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